******************* Mission 1. The Test ******************* Recommended ship: War Destroyer or better On entering the system, lock on the freighter, go to red alert and max speed at it. You actually, don't need your heavy weapons here - a couple of phaser shots will be sufficient to get one of his (preferably the back one) shields down and beam a team of marines to capture it. The freighter will most likely be yours even before the federation ship has arrived. When the enemy battle ship (not battleship :-)) has arrived, set speed to 0 and overload your weapons. A good alpha-strike will do wonders for you. However, it is most likely the other ship to have some missiles, so arm a few tractors before entering the fight. Defensive tractors I mean... Don't underestimate the enemy, don't do it ever when you play as the Pirates! However, shouldn't be too difficult! ******************* Mission 2. The Ruse ******************* Recommended Ship: Destroyer or Better Your orders are to fend off the attackers for a short while, until the Kartel's ambush force arrives. Let the ISC ships approach and hail them. They'll order you to surrender. Of course, you're not going to comply, are you? So, "Stall" them (the button is on the Communications panel), while running away from them (no need to fight, keep yellow alert and maximum speed!). They'll chase you, but just keep the distance! A good thong to do is to switch to the tactical map - to see where the ISC ships are and watch out for asteroids. Soon the Ambush force will arrive. Their ships have the same colour as your own, so they are easily recognizable. Carefully turn the course the their location (you don't want a bundle of ISC plasma torpedoes to hit your shields, right?) and hide behind them. Your friends will deal with the attackers. It is up to you whether you want to fight longside your friends or not. This is all. One more thing: if you want more safety, hail the ISC ship and start running right away. Thus you'll be away from them at all time. Both ways the prestige you get is 100, so... I guess risking your ship's health is foolish. ************************ Mission 3. Law and Order ************************ Recommended ship: Heavy Cruiser or Better On entering the system, you'll see the friendly freighter and a bit later on, the two federation ships trying to intercept you. Keep you position near the freighter, because there's a high possibility to get away without the merchndize you have for his captain. Now, attack the Federation ships. Arm defensive tractors right away, as much as possible. In my games (most of all), one of the Feds was a drone destroyer (6xMissile Rack B) and I had big troubles fighting it. However, use Alpha-Striking on the stronger ship of the two and try to take it out right away. Overload anything possible and go for it. After you have dealt with the two Federation ships, go to the freighter, capture it with you Tracktor beam for safety, order him to drop down his shields and beam in the drugs. That's all in this mission. NOTE: Missiles are the best thing in this mission, since you can launch them at no energy cost and while running away from the enemy. If you can get 4+ missiles in your ship, this mission will be the easiest one you have ver played, since enemy ships just run into them, rarely shooting to destroy the incoming threat. I was playing the Prime Industries with a P-DBR3 (4xMissile Rack B + 2xMissile Rack C) and had absolutely no problems on this one. ******************* Mission 4. Big Hunt ******************* Recommended ship: Heavy Cruiser or better Arm your weapons, and overload whatever you think is neccessary. There are 2-4 Hydran ships, ready to attack you (the number seems to vary - the first time I played the mission there were two, the last time they vere 4). They are not anything special (the last time - three H-GEN and a frigate), so even if you have only one ship, you'll deal with them quite easily. Now, do some monster hunting. Destroy all monsters except for the Sunglider (M-SGS). Just be careful! There's an Astrominer there (1xPlasma R, 1xPlasma S, 2xPlasma G)!!! Kill it with utmost caution! You dont want that 50+30+2x20=120 pts of damage to hit your ship! Keep high speed, even at the price of weapon usage and evade the plasmas. Then attack. Killing the 2-3 monsers (excluding the Sunglider) will net you additional 1000 points prestige! Ain't that nice? Now, after you're done with those monsters, fly to the Sunglider, switch to the Communications pannel and click "Brainwash". This is the last thing required to complete this mission. ******************************** Mission 5. Honor amongst Thieves ******************************** Recommended ship: Battlecruiser or better; preferably not a "drone-type" cruiser! Ouch... This mission is taking place in a Nebula. I bet you all know what that means - weak shields, missiles are destroyed after short time, and loads of other bad, bad effects. So, if you happen to use a "drone" cruiser (only missiles and phasers, Korgath, Prime Industries and a few other have them), this mission will be a living hell, unless you know what to do with those missiles. The solution is: fly towards the enemy ship to ram it. When there are about 4-5k left between you two, launch the missiles. They will hit his front shield, and they'll hit hard. Resistance: I had 3 ISC ships here. Not extremely powerful, so use high speed to avoid being hit by their Plasma torpedoes. In return - alpha-strike them till they're crippled. You know, you need to protect those freighters (SLV-class, which is good - all of them have nice weaponry and shielding for a freighter!), so, deal with your enemies as fast as you can. You may find this mission a bit difficult due to the fact that it's taking place in a Nebula. If you MUST, use an extra ship, otherwise, save your prestige. Once the ISC ships are destroyed, the mission is complete. *************************** Mission 6. To catch a thief *************************** Recommended ship: Even a Destroyer will do. However, I'm sure you have at least a Battlecruiser by now. Prepare for an easy mission. You are asked to deal with a ship of another cartel, which is pathetically weak. The dodgy thing here is that you must talk to this ship's captain before destroying it. First, "Taunt" him, then press "Notify" on the communications panel. After he has received your "nice" message, feel free to destroy it. No trouble at all :-) *************************** Mission 7. To Hell and Back *************************** Recommended ship: Battlecruiser or better When this mission starts, be sure to decrease your game speed to 10 or less. I want you to know, that if you play at 11, you may accidentally leave the map (warp out) and thus forfeit this mission. I am sure this ain't the thing you want. So, you start with some friends here! Great. They'll be a very valuable addition for the strike against the enemy base. So, first concentrate on the enmy ships. Destroy them all before going for the base. I can tell you, you'll need as much alive allies as possible! So, help them with all your skill and knowledge in space battles :-) Now, hopefully with all your allies at hand, attack the enemy starbase. Just keep an eye on your shielding, base's weakest shields, strike carefully, strike hard, strike its vital places. It won't be long before it's down. And again, just be careful not to leave the map by accident. ****************************** Mission 8. Hard road to travel ****************************** Recommended ship: Heavy Battlecruiser or better I can tell you right away: forget about pure combet in this mission. Go to red alert, arm only the phasers. Everything else should be offline, in order to keep you engines at highest possible efficiency. So, arm the phasers and max speed to the freighter. When you near it, activate your tractor beam, and shoot at his rear shield. It will go down right away! Beam in the princess, release the freighter, go to yellow alert and get away from here. You don't need to fight the ships that are trying to intercept you. You got the princess, right? Why complicating your life as a starship captain? However, if you feel really adventurous, destroy your enemies without any hesitation. Yet, I don't think it's good idea. *********************** Mission 9. Man for hire *********************** Recommended ship: Dreadnought or Carrier, if possible - Be sure to have the maximum amount of marines for this mission! On entering the system, go to red alert, overload anything possible and attack the enemy ship. Alpha-strike it! Your job is to take it down before the freighters come nearby. Once it's down - go get the freighters. Hit carefully! You only need to get a shield down and beam in your strike teams. You need ABSOLUTELY ALL freighters captured! Don't even think of destroying a freighter! That's all that is required from you. ********************** Mission 10. The Legend ********************** Recommeded ship: Carrier or Dreadnoght This is a pure "The Surprise Reversed" mission. Arm your weapons and start taking right away the enemy ships, before they have started to power up and prepare for combat. Use alpha-strikes. Don't overload your weapons - I have noticed it takes a bit longer to destroy the enemies this way, and you need to do so before a couple of ships are ready for fight. If you have to face a couple of ships at the same time, the only thing that saves you is the missiles. You don't want to fight a couple of ships at the time, do you? Once you've dealt with all your enemies, go for the rebelious captain's ship - he had a heavy cruiser in my game. Destroy it and you're done! ******************************* Mission 11. Eyes without a face ******************************* Recommended ship: Carrier or Dreadnought (+ another ship, if possible) This mission is much like the previous, with the "slight" difference that all gorn ships are active. They are nothing special, just keep high speed to avoid their plasma torpedoes and alpha-strike them in return. After you've destoyed them all, fly to the freighter and capture it in your tractor beam. Set speed to 0 and start shooting at its rear shield. Get it down and start sending in marines until it is captured. That's all you need to do. ******************** Mission 12. Dead end ******************** Recommended ship: Carrier or Dreadnought (you have helpers, so you don't need another allied ship) In this mission, the "helpers" are no other but Mirak!!! Isn't this the best thing? You are well aware about the AI's weakness against missiles, right? So, concentrate on destroying the enemy defense force again. As you know, Mirak have relatively weak shielding, and may get easily destroyed. And since bases have quite a big bunch of defensive tractors, the best thing here is to have as much Mirak allies alive as possible. Once the resistance is down, attack the base. It won't be long before it's down, you can be sure in that :-) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- This concludes the Pirate campaign. Now, try winning the game with another cartel! Try increasing the difficulty. Try playing at "advanced" level of technology. There are lots of objectives you can achieve, and there's no need to be game-related. Make up your own! And if you want, mail me a couple of those! :-)