Federation/Klingon Alliance Campaign The Fed/Klin campaign is more difficult than the Dom/Card campaign. If you want easier time, try the Dom/Card campaign first. 6.1 Errands of Mercy OBJ: Eliminate Cardassian threat, escort Marquis transports out to exit point. Pick Dax and one more Lt. Commander (both Class 2) and two Steamrunners (Class 2). You should have JUST enough credits for both, exactly. Upon start, group both starships to one group. Look at the map and you'll see two rounded triangles. Those are your objectives. You should go for the one on the left first. Click on it to set destination (yellow circle), then hit WARP and you'll warp to the edge of the nebula. Your ship will continue on at 3/4 impulse. Note that shields don't work in the nebula. When you get close, you should detect one Cardassian Hideki fighter. Send both ships to attack, any tactic, and the Hideki should be toast in no time. When you see the freighter, don't attack it! That's the ship you're supposed to escort out. Follow it until it makes it to the exit point. Now head for the other objective. When you get near, three Hidekis will attack you. You will see a freighter near the planet. Destroy the three Hidekis and follow the freighter closely (use guard if you want). When you get near the second objective triangle, another Hideki or two should attack. Take them out, escort the freighter to the exit point, and you win! 6.2 A Calculated Move OBJ: Escort the transports to evacuate DS9, and eliminate Dominion attackers. You should choose three Steamrunners with the respective commanders. You can keep the two from the previous mission. When you start, you should see five different transports near you. They will approach DS9 one at a time. They will move by themselves; you can't control them. Once they load up, they warp out of there. However, if enemy starts to harass them, you need to keep them safe. One transport will leave for DS9 immediately. Send ONE of your Steamrunners to the half-way point between you and DS9. Make sure you send it AFTER the transport left so they don't run into each other. After the first transport leaves DS9, some Dominion ships will show up ("Warp signature detected"). Two Hidekis and one Jem'hadar fighter should attack the station. You can help out with your Steamrunner, but keep the other two WITH the convoy. DS9 is heavily armed and should take care of the attackers by herself. More enemies warp in. More Hidekis and other Dominion ships. Then a Strike Cruiser comes after your convoy! Send both Steamrunners that stayed behind after it. It may take a while but that Strike Cruiser is toast. Keep the third Steamrunner protecting transports and shoot enemy ships as necessary. After that there's no more threat to the convoy so send all the Steamrunners to help DS9. Look carefully when the transport leaves. Sometimes one of the attackers (Norin / Tonga) will follow it and try to shoot it. In that case chase down the attacker yourself with the Steamrunners. After a few more kills you should get the "eliminate Dominion attack" complete message. When the last transport warps out, you've completed the mission. 6.3 A Hero's Task OBJ: Take Defiant and take out the Argolis Sensor Array. As you can only choose the Defiant, there's no reason not to choose Captain Sisko to go with her. Add any device and crew as you see fit, but you don't need to use any marines. On the other hand, some people like to use them. (Question: any one knows what is the "time limit" in the briefing about? Probably nothing.) This one can be tough if you do it wrong. It's quite doable if you do it right. Basically, you need to kill ONE enemy ship at a time. Most of the guards are class 1, so you can kill them with no problem as long as you do them one at a time. You also outclass most class 2's. Engage cloak, then look around the sensor map to see any "loners". Pick on those with no one nearby to help. If he's too close to other ships, use the "tease" move to lure him out of range of the help, then take him out. Repeat, kill. Repeat, kill. If you like, you can capture the enemy ships, but you don't really have enough marines to go around, nor the command crew to get full performance out of them. Take out each loner, and take out the two shield generators (east and west of asteroid field), and the OWPs should blow up. To the south of the array is a single OWP. If you take out that one (easy after practice) the array should be for the taking. Destroy the array, and you can go home. 6.4 On Swift Wings OBJ: Get a ship to the Klingon OWP at the planet to warn the Klingon Fleet, keep the relays up (the more of them the faster the fleet will return), and protect OWP from Dominion attack. You should be able to afford 3 Akiras and 2 Steamrunners if you did well in the previous missions. Assign the appropriate captains and crew as you see fit. Upon start, note the RAPID-MOVING asteroid field in the middle. (Some of those asteroids move at WARP SPEED!) Do NOT warp through it. You'll lose ships. Send your 3 Akiras to the middle relay over to the left, while send your 2 Steamrunners west, then north to the waypoint to warn the Klingons. Once the Steamrunners get there, the Akiras should start taking out the Cardassian attackers (a few Norins, Hidekis, and Tongas) at the relays. The Steamrunners can then head for the nearest relay and defend that as well. That leaves one relay undefended. Keep defending the relays and kill Cardassian ships (you may not kill that many, don't worry) until you get "warp signature detected", and you see those are Dominion ships. When you see that, warp back to the planet with all ships and start defending it. The Klingon fleet should arrive any moment now. So keep killing enemies and wait for the cavalry to arrive and you win! You can kill the rest of the attackers for bonus credits if you think you can handle them with Klingon help. 6.5 Homecoming OBJ: Return Tom Riker to the Federation, and destroy all the Keldons You don't have access to any Class 4 ships, so you have to use 4- 5 Class 3 Akiras. On the other hand the Keldons aren't that difficulty to handle with that many Akiras. Load up on all the marines you can get, and add the type B phaser. You'll be doing a lot of boarding. Upon start, note the planet in the middle, and another planet to the northwest corner. That's Cardassia Prime, where Tom Riker will be executed. You need to get between the two planets and whack every Keldon that comes along. Remember to aim for shields, until shield goes down. HOLD FIRE. Beam over enough marines and engineers to capture. By that time the next Keldon should be in range. Repeat. It's easy to tell which Keldon has Tom Riker. That ship would have a MUCH bigger crew (like 960 or 1200?). You can capture or destroy all the other Keldons, but I prefer capture, as you get to use the weapons against their owners. Just leave enough to capture the one with Tom Riker on it. (NOTE: many people have reported that when they clicked cargo, then the Riker icon, the mission fails immediately. This is hard to reproduce, and may be due to the fact that the wrong ship is selected as destination. The surest way is to capture the entire ship.) Once you got Riker, you may want to bring him onboard one of Starfleet ships, or you can send the ship he's on away from the conflict to make sure you don't accidentally use it (and lose it). You may encounter other ships such as Hideki or Norin as patrols. They may come after you. But they're weak. Even if they do come after you, your Akiras (hopefully by now supplemented by a few Keldons) will deal with them easily. If no more Keldons are coming, you need to go to the planet to find the last few. Feel free to blast all the defenses around the prison planet as well for your secondary objectives. Once you got Tom Riker, send the ships to the exit point, make sure you blasted or captured all the Keldons, and you win! 6.6 A Fatal Flaw OBJ: Destroy Ketrecel White facility and OWPs, destroy sensor grid and defenders You can do this mission with 4 Class 4 ships (C4's), or 1 C5 and 3 C4's. Just bring your best along. Upon start, you should notice that you start at the southern edge of the map. The target is WAY to the north, inside the asteroid field. You probably want to go along the eastern edge of the map and approach the asteroid field from the east. If you go in from the west you have to get through the OWPs protecting the planet. You can't split forces here as you don't have enough ships. Approach the asteroid field from the east, and take out the shield generator first. Now run back out and defeat any guards that come chasing. Those should only be a few Hidekis or Jem'hadar fighters though, maybe a Norin or two. If you see bigger ships, just head outside the asteroid field and deal with them there. Wait for repairs to finish, THEN head back in to attack. When ready, head back to starting position. Approach the field again, this time from the west, to take out the other shield generator. Approach carefully and take out one OWP at a time, move away, repair and recharge as needed. Deal with any patrols first. When you take out the shield generators, the OWPs are easy kills. Take out all the OWPs around the KW factory, then kill the factory. If any enemy ships come calling, lure them OUT of range of the OWPs so you don't fight both at the same time. Now it's just a matter of patience as you slowly move south and wipe out the sensor array with its OWPs. When you do them all, you win! 6.7 Second Wind OBJ: Take back DS9, destroy Dominion counterattack, DS9 must survive You should have 2 to 3 Class 5's and 2-3 class 4's ready to go. Either Fed or Klingon ships are okay. You don't need to worry about those two transports. They will be provided free of charge. Just worry about your ships. Upon start, set your warships to group 1, your transports to group 2. Send the transports out to the east, out of the fight. You move the warships slowly north and take out all comers. Lesser ships may surround you. Do NOT panic. Just head south and try to open the range, and your ships will keep firing. If you have enough marines, capture some of the higher level ships like level 3 Tongas or Supercruisers. Once you cleared the way to DS9, more enemy ships will warp in. Keep engaging enemy ships until the area is down to one or two ships. Remember, small engagements, local superiority. You have help, so try to fight near other friendly ships. If overwhelmed, move away and draw enemy ships out, then kill them one by one. When area is clear, target shields, then send your ships to attack DS9, while sending the transports in. You should need only one to capture the station, the other is a backup, so bring in one of them (warp in). When the shields go down, hold fire, and start transporting. When you're done, send the transport back to the "holding" spot. If you need more marines, bring in the other ship as well. Now be ready for the counter attack. Jem'hadar ships will start warping in around the station, along with a few Cardies, and they'll bring bigger ships. Mainly class 3's and occasional class 4's. You should be able to defeat them easily with the ships you have. Once you take them all out, the mission ends. 6.8 Forcing Our Hand OBJ: Destroy shipyard, and destroy sensor net. You should be able to sortie 3 Class 5 and 3 Class 4 ships by now. Upon start, you are at the southeastern edge again, while most of the enemies are to the west. Some patrols are to the east. Start by going west almost to the edge. Make short hops only to the edge of sensor range as you don't want to run into something unknown. Take out any OWPs, shipyards, sensors, and such you can find. If ships come after you, get out of range of the OWPs then fight the ships. You can wear them down after a while. Keep moving slowly north and blast shield generators, OWPs, and more space docks. You'll see more ships, but as long as you stay out of range of the OWPs and concentrate your firepower you should have no problem blasting all those ships. Eventually you'll make it to the sensor net, and more ships and OWPs will defend. Blast them all, and you win. This mission is more about patience than strategy. At the end of this mission one of your captains will probably demand a HUGE salary due to the HUGE number of kills racked up in this mission. 6.9 A Line in the Sand OBJ: Destroy Dominion invasion fleet, protect Earth from Jem'hadar invaders, protect Starbases and defenses. You should have all class 5's by now, with all the nifty devices you can get, and max crew. If not, just fill up on the best and the brightest you got. Upon start, split forces into two groups. Keep one group near Earth at ALL times. That group doesn't go further than the middle of the map. That's your reserve force. The other group will perform mobile strikes. The initial attack wave is mostly Class 3 Tongas and Battlecruisers with a few Breen assault ships. They are going after the starbases, so send the mobile force to help them. Go after Breen ships first. You should have transporter penetrator now, and the quickest way to take a Breen out of the fight is to capture the ship(s). You'll see a second wave going after the starbases, while a third wave comes in a minute later coming straight down the eastern edge. If you see any Dominion Supercarriers (probably second wave), take those out first. Those are the invasion ships. Try to capture a few of those to add to your firepower. After that you can send your reserve force to help mop up any enemies left in the system. 6.10 The Final Thrust OBJ: Capture Cardassia Prime, defeat all defenses This mission is actually pretty simple, believe it or not. Just bring your best and the brightest, all class 5's with all the gadgets. Make sure everyone has all the marine bonus devices, transporter penetrator, and max marines. Add quantum torpedoes, phaser extenders, AI targeting, and shield enhancers as needed. Upon start, immediately group all ships into a single group, and send them slightly north at impulse speed. You'll be escorting this group of SIX transports that will be landing troops on Cardassia Prime. Fortunately they are quite slow, but there's a long way to go. Do NOT use warp to jump ahead of the convoy. You may cause a warp collision, and you don't want to lose any of the ships. Take out the OWPs in the convoy path immediately, but don't stray too far, because Cardassian and Jem'hadar ships will be attacking very soon, from all sides. You get a constant stream of ships. Start with 6 Fighters, then 2 Norins, 2 Galors, 2 Supercarriers, and then ones and twos all the way to the planet. You don't have time to go after the shield generators unless you use captured ships or willing to detach a ship or two. You can do this the lazy way: assign one of your ships to guard each transport, but that likely won't get you anywhere as the enemy will just swarm all over you. If you see any level 4 or 5 ships attack, send some marines their way. Kill everything level 3 or lower. You probably don't even need to designate targets specifically, just move the units to the right place and they'll engage automatically. Designate targets to kill them faster. Use captured ships to perform mobile strikes. Keep the escorts ahead of the convoy unless the enemy penetrated your screen. In that case the guards would stay right next to the convoy. When the threat is past, the guards should resume leading position. When you hit the final set of OWPs before getting into orbit around Cardassia Prime, be ready for a big fight. The Cardassian final reserves, consisting of 4 Hutets, 4 Galors, and some misc. ships will pay you a visit. Use the marines to take care of them. Once you're taken care of the ships, you need to do a circle around the planet to destroy any OWPs remaining in order of Cardassia Prime before the troop transports arrive. When the transports reach Cardassia Prime and leave, you win! (Note: the ground war on Cardassia is treated as a boarding action. On higher difficulty levels you may need to bring along additional troops and send them down WITH the marines in those transports.) 7 Dominion/Cardassian Alliance Campaign V1.04 improved the AI somewhat by introducing more trigger points and "reaction force" fleets that will chase you all over the map, even if you go into warp. It's still vulnerable to "tease" attacks though. 7.1 Rally the Wolves OBJ: Patrol the Badlands, destroy Marquis evac freighters. Killing Marquis is easy. Destroying the freighters is hard. Somehow these freighters move FASTER than 3/4 impulse in the nebula. This is one of the cases where having a fast Hideki can help catch the freighters, though 1 Norin and 1 Strike Cruiser will work as well. You should see the two sensor arrays upon start. Send the faster of your force to the patrol point to the left array, and the slower one to the right array. The force on the left should encounter a Raider as you enter/near the nebula. Destroy it. Continue toward the patrol point, and you should see a freighter. Kill it too. The force on the right should encounter 2 Raiders. If you send a Class 2 ship they should be no problem at all. Put the fast force slightly south of the remaining patrol point as the anvil. Have the slow force enter the nebula and get to the remaining patrol point as the hammer, engage any Raiders you find. When you get to the patrol point, you should find a Raider accompanied by 2 freighters. You MUST destroy those freighters. Have the slow force hit one freighter while you send your fast force after the other freighter. Once one freighter is dead you can send the free force after the Raider. Once you destroy them all you win, hit all the patrol points and you win! 7.2 Business of Betrayal OBJ: Rescue Founder from Klinzhai system onboard a K'tinga, and transport him across the Romulan border. WARNING: Do NOT engage warp when going through that asteroid field among the planets. It's easy to lose a ship in there. Impulse only! By now, you should be able to afford 2 Class 2 ships and 1 class 1 ship. Load up on marines if you want to use the capture strategy. Try to use Jem'hadar captains as much as possible. You start at the northern edge of the map. The Klinzhai system has three planets, and you'll need to cruise them to find the ship you're looking for. Capture as many ships as you can for extra credits, even the freighters roaming the system. I generally go to the planet to east first, then south, and finally west, moving clockwise. You may run into the occasional B'Rel. If you have class 2 ships they can't do you much harm, even if you can't see through cloak. Capture as many Klingon ships (including the freighters) as you can for more credits, but do this AFTER you grab the K'tinga. When you're midway between the south planet and the west planet, you should run into the K'tinga. Capture it or just beat down the shields and beam over the Founder. Send the ship with Founder back to the northern edge of the map and you're done. (Note: some people have big problem rescuing the Founder by beaming him off. The surest way is to capture the ship.) You may want to stay around and capture a few more freighters or shoot some more B'Rels for more points. 7.3 The Hunt OBJ: Take out Fed sensor array around DS9, and destroy mine power generators. By now, you should have enough credits to include 2 (or even 3) Class 3 vessels with captains. Try to use Jem'hadar captains whenever possible. Load up on marines and "White" to capture ships for extra credit. You start at the southern edge of the map. There's a line of sensor arrays across the middle of the map. Bajor is on the western edge, DS9 is to the north and the mine generators and the wormhole is to the northeast. Start by warping to the westernmost sensor array and blast any defenders, and work your way across. You'll run into 2 Bajoran Patrol vessels on the westernmost sensor, then one or two Steamrunners and Sabers as you move east, and even an Akira. You outgun them all with your group so take them out one by one. Capture as many as you can. Do not get close to DS9. It's surrounded by several Akiras and if you get too close they'll come after you. Once you took out all the sensor arrays, it's time to take out the power generators. There's a waypoint to the north/northeast of the map, right on the edge. Warp near there. When you get close, you'll see it's 4 generators accompanied by 4 Fed OWP. Take out the OWP's first, then the generators, and you win! 7.4 Eye of the Storm OBJ: Destroy the invasion force hiding inside this ion storm, and protect the sensor arrays in place. You should have at least four Class 3 vessels by now with captains. Again, try to use Jem'hadar ships and captains. As you're in an ion storm marines are useless. Consider adding a faster Class 1 or 2 ship to the mix, as you'll be chasing down some freighters. You start in the southwest corner. Immediately assign your ships into roughly two equal groups. Send one group to the middle sensor array, and the other one to the eastern sensor array. You'll need to send the eastern force to a dogleg south so they don't have to fly through the ion storm. You can see the enemy ships separate into two groups of 2 Steamrunners and 3 troop transports each. The troop transports just run, while the Steamrunners are going after your sensor arrays. Fortunately you should get there in plenty of time. Take out all four Steamrunners should satisfy the "protect sensor array" objective. Then send your ships after the freighters. Or you can split into FOUR groups, if you want a slower but surer victory. Two of them take out the freighters (the fast ships) while the other two take out the Steamrunners. Once you destroy all the freighters, the mission should end, through you can stay and take out the THREE Akiras hiding just outside the eastern and western edge of the storm for bonus points. Look for FAINT purple dots, or just let the sensor array do the work for you. There's another Akira right in between the two visible ones, in the spot where sensor can't reach. 7.5 Welcoming Committee OBJ: Destroy Achilles prototype, destroy Fed space docks, and destroy Riker's Galaxy-class vessel. You should have enough credits for 4 Class 4 ships and 2 Class 3 ships, along with their captains. You don't need to split forces on this one. Add marines as you see fit, as there will be chances to capture a few ships. You may want to choose captains with "See Cloak" skill as you'll be fighting a few Klingons. As soon as you start, 6 B'Rels will swoop in, but your ships should take them out even without you directing the attacks. It's followed by 6-8 Steamrunners, but they come in singles and pairs so they pose no threat to you at all. Eliminate them now as they'll chase you all over the map. Once the area is clear, you can see that there are several space docks in a diagonal line from NE to SW. Start with the SW one, and work your way to NE. When you destroy two of them, 3 Akiras will pay you a visit, but you still outgun them significantly. Clean out the space docks and any OWPs that defend them. Remember there's one more space dock around the planet. If you don't get "destroy space docks" complete, you probably forgot that one. Now head south and see that last space dock at the waypoint. Go near there and start blasting. Achilles will leave the dock and try to stop you. Kill it. When it's gone a Galaxy and 3 Akiras will come by. Take them out too, and you win! You must NOT capture the Galaxy or the Archilles. You must destroy them. If you've captured either (or both!) by accident, use the self-destruct cheat (see last section) to destroy them or the mission will never end. See also the bug list. 7.6 Crumbling Foundation OBJ: Escort Troop Transport to AR558, escort them back to exit, and wait for reinforcements. You can only pick Jem'hadar ships and captains from now on, which is why you should have concentrated on Jem'hadar personnel early on. You should have enough for 4-5 Class 4 and their captains. Fill the rest with Class 3 ships and captains. You will be escorting 3 transports, and you need to do both active and passive protection. Set two ships to guard two of the three freighters. Take the other four and assign two groups of two each. You should be able to see the different enemies as "fuzzy contact" on the scanners. Put the groups on either side of the path, but AHEAD of the convoy, and just take out threat after threat as you stay AHEAD of the convoy and attack things until they go away. You'll see mainly Klingon ships attacking, but there will be an Akira and other Feds in the mix. You need to get to the planet before the convoy does and take out those 4 OWPs. Then the troop transports will beam down their cargo. Now, protect them on the outbound trip also. If you see some WHITE group transports coming in on the outbound leg, DESTROY THEM. Those are Federation marines trying to land so don't let them. A few B'Rels will attack you on the way out, but they're no problem at all with your fleet. Once all troop transports leave, move yourself AWAY from the exit point, until you get "Cardassian ships are targeting you". Warp beyond the planet to your west, and a minute later the mission should be over. If you want you can stay and smash the Cardassian fleet, which is composed of 2 Hutets, several Galors/Keldons and Tongas. 7.7 A Dish Best Served Cold OBJ: Destroy DS9, destroy Gul Dukat's Hutet, and destroy all defenders. By this time, you should be able to field 4 Class 5 ships with 2 Class 4 ships. Adjust budget and such until you can fit them in. Your goal is to have more than six admirals. Take the best captains and give them good ships. Take the best Lt. Cmdrs and give them good ships too, and hope they grow into captains and admirals fast enough. You start in the northwest corner. DS9 is to the southeast. Warp midway between your starting position and DS9, and you can see there's a "tripline" of ships between you and DS9. Those are only Class 3 Tongas though, so you can go through them. On the other hand, why take chances? Start from one end of the line and work your way across, destroy them one at a time. When you kill the second Tonga, a Galaxy escorted by two Steamrunners will show up. Destroy them with your massed firepower, then sweep up the Tongas. NE of DS9 you'll find some Klingon ships. Gul Dukat and his Hutet is south of DS9, escorted by 2 Keldons or Galors. You should go south and take care of Gul Dukat immediately. Dukat is known to leave while you tackle DS9/Terok Nor. With your 4 Class 5's he stands no chance. Do NOT capture him though. His ship MUST be destroyed. Such is the wish of the Founders. Now you can clean up all the enemies around DS9, or you can just attack DS9 itself and see all the enemies come in one at a time. Do NOT capture DS9. Destroy it. When you do that, and wiped out all the enemy ships, you win! 7.8 The Time is Now OBJ: Escort Breen ships to exit points, Destroy the Romulan and Klingon fleets, and Destroy Gowron's Negh'Var and Worf's Vorcha. By now you should have 5 Class 5 ships with 5 admirals. Just pick the best you got, and pick the best captains for the few class 4's you have around as training vessels. You should have transporter shield penetrators now, but you don't have time to use them, as you can't beam into a cloaked vessel. If your captain doesn't have "See Cloak" capability, add "cloak scanner" device to the ship to compensate. Upon start, immediately divide you your ships into two groups, and send one chasing each Breen group. You can probably send the weaker group after the Breen to the left (west). The one to the east encounters more enemies. The Klingons and Romulans won't be able to do you too much damage as they are too busy decloak and recloak to really shoot at you, but the Breen ships are pretty weak shield-wise. Just follow each group and let the AI do their job. You'll run into a LOT of Klingon ships and OWPs, but those are just class 1 to 3. There's an occasional Class 5 Romulan Warbird, but they're no threat to your ships. Just concentrate on one as you go. Constantly check back and forth between the two groups (remember to hit F to change scanner focus to the group), zoom in if you need to. Engage the biggest threats quickly until the Breen ships reach their respective exit points. Remember NOT to end the mission! Once that's done, start using your scanner to detect cloaked vessels, and destroy them, along with any other OWPs you haven't destroyed before. After a while you should see the message about destroying Gowron and Worf. Warp to about the middle of the map and you should see their warp signatures. Send the weaker group after Worf and the stronger group against Gowron. Once they are destroyed, you can end the mission or continue clearing out the map. 7.9 Fish in a Barrel OBJ: Destroy Starbase 234, break enemy line of defense, destroy Admiral Ross' Galaxy-class ship. By now you should have 6 Class 5 ships with 6 admirals to conn them. Try to fit max crew and transporter penetrator on every ship, along with Ketracel White and fast shields. You will be capturing a lot of ships on this mission, and hopefully most without damage! You start in the North of the map. There's a sensor post to your south (the waypoint), and a few more sensor posts in an E/W line. Start from one end and take them all out. Akira and Steamrunner patrols will probably come to interrupt you, but they'll fall under your guns easily. Take out the sensor post at the waypoint and you've broken the enemy line of defense. Start scanning for cloaked ships, as there's a few of them about, Klingon and Romulan. You can also take out the few remaining sensor posts on the map. Just warp all over the map (except to the planet on the SW edge of map). When you see a Galaxy-class, put every ship to hold fire, then use the transporter to beam over about 200+ marines. You should capture it in no time. Kill any other smaller ships you run into. Remember to add command crew and engineers to captured ships to get full speed and repair any damage. Once you've cleared the map of all the enemy ships you can see, it's time to wipeout the Starbase. The Starbase is covered by 3 OWPs, and it is quite nicely armed itself. On the other hand, by now you should have enough ships that blasting the SB should be no problem at all. Once you've blasted the SB to smithereens, move over to the planet, and you'll see the remaining Fed ships, should be a Galaxy or two and several Akiras. Destroy all of them and the mission should end. If the mission doesn't end, you probably captured Admiral Ross' ship already. If that's the case, choose the Galaxy's you've captured and commit self-destruct on them (select it, focus, then repeat Ctrl-Shift-Delete until it blows up). Repeat for each until mission ends. 7.10 All Good Things. OBJ: Destroy both starbases, destroy Earth and Mars orbital defenses, destroy all enemy ships, and finally, destroy Sisko's Defiant. You better have six different Class 5 ships now. If you do this mission is easy, esp. with shield penetrators. Max the crew and add the good devices. You probably don't need antimatter or metagenic weapons. If your captains don't have "see cloak", add "cloak detect" device to your ship(s), though you only really need one of them in the whole fleet. Upon start, your forces are split. The first three ships are to the northwest just behind Mars, while the other three are to the north. There are two starbases along the NE/SW diagonal line with some sensors long the lines, and Earth is to the SE. Group your first three ships as group 1, second three as group 2, and all ships into group 3. Any ships you capture go into group 4. Send group 1 to wipe out the OWPs around Mars, while group 2 goes after the sensor array to its south. Keep wiping out the OWPs and sensor arrays with both groups until you notice some warp signatures start to show up. (With V104, you'll get hit by a whole slew of B'Rels and Steamrunners right at the start, followed by a few Galors and Akiras, then the Galaxy's show up.) The Defiant and a Galaxy will visit the western group, while 2 Galaxys come to pay tribute to the northern group. You may also encounter some misc. ships like Steamrunners and Akiras. You should wipe them out with no problem at all, though try to capture the Galaxys, as they add to your firepower nicely. If you have problems, unite the two groups (group 3, remember?) and use the concentrated firepower. You may end up capturing SIX Galaxy's. After you take care of the visitors, go after each starbase deliberately. Some Akiras and Galaxys may pay you a visit, but you should destroy/capture them with no problems. Wiping out both Starbases is simple if you do them one at a time with that many ships. By this time, you may want to start scanning for cloaked ships, as the Klingons and Romulans are still around, though often they just hide behind Earth and wait for you to come to them. Some Romulan ships may move around, take them out. Once you wiped out both starbases, and dealt with all the Starfleet ships, it's time to visit Earth. The remaining Klingon fleet (Vorcha, 2 K'vort'chas, K'tinga, and B'rel) with a few Romulan Warbirds are probably around Earth, though some Warbirds will be roaming the Sol system. Take out any single Warbirds you encounter. Go to Earth with your entire fleet (remember to redistribute crew and fix any damages first) and wipe them out. You may want to tease them away from the OWPs in orbit around Earth first. Once you destroy all the ships, destroy all the OWPs, and you win! Congratulations, you've conquered Earth for the Founders. Victory is life.